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  1. 05-31-2012
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    23,031
Threads 1 to 13 of 13

Forum: OpenGL Shading Language

Discussion about the OpenGL Shading Language and related ARB extensions

    • Replies: 4
    • Views: 623
    07-21-2014, 03:47 PM Go to last post
    • Replies: 4
    • Views: 594
    08-01-2014, 07:39 AM Go to last post
  1. How to send vertex color to vertex shader?

    Started by ddguan, 07-29-2014 07:21 PM
    • Replies: 4
    • Views: 481
    08-01-2014, 07:12 PM Go to last post
  2. Normals using dFdx and dFdy

    Started by STTrife, 08-10-2014 08:54 AM
    • Replies: 4
    • Views: 271
    08-11-2014, 05:27 AM Go to last post
  3. Polar coordinates in texture2D

    Started by Mukund, 08-16-2014 12:04 AM
    • Replies: 4
    • Views: 216
    08-16-2014, 06:54 AM Go to last post
  4. How to pass Array to Shader like Vertices?

    Started by RaenirSalazar, 07-21-2014 03:03 PM
    opengl c++ glsl
    • Replies: 3
    • Views: 495
    07-22-2014, 10:19 AM Go to last post
    • Replies: 2
    • Views: 377
    07-26-2014, 11:46 PM Go to last post
  5. How to computing the vertex normal vector?

    Started by ddguan, 07-28-2014 12:30 AM
    • Replies: 2
    • Views: 378
    07-29-2014, 07:24 PM Go to last post
  6. is there some ide available for glsl developping?

    Started by fla888, 08-03-2014 03:56 PM
    • Replies: 2
    • Views: 400
    08-04-2014, 12:15 PM Go to last post
  7. Mat4x3 Uniform Registers?

    Started by xerzi, 08-10-2014 12:03 AM
    • Replies: 1
    • Views: 178
    08-10-2014, 02:50 PM Go to last post
  8. Length of ray under/above water

    Started by STTrife, 08-11-2014 07:20 AM
    • Replies: 1
    • Views: 216
    08-12-2014, 01:28 PM Go to last post
    • Replies: 0
    • Views: 239
    08-01-2014, 07:18 AM Go to last post
  9. Sampler behaving differently on my laptop

    Started by Vorril, 08-12-2014 01:54 AM
    • Replies: 0
    • Views: 116
    08-12-2014, 01:54 AM Go to last post

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