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Threads 1 to 17 of 17

Forum: OpenGL Shading Language

Discussion about the OpenGL Shading Language and related ARB extensions

  1. Compatibility state

    Started by hlewin, 01-28-2013 07:02 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 902
    02-22-2013, 08:44 PM Go to last post
  2. arb_fragment_program_shadow and AMD

    Started by MagnumOpus, 02-22-2013 01:22 PM
    • Replies: 0
    • Views: 128
    02-22-2013, 01:22 PM Go to last post
  3. Fragment shader for unsigned integer textures

    Started by debonair, 02-22-2013 05:27 AM
    • Replies: 3
    • Views: 203
    02-22-2013, 10:22 AM Go to last post
  4. AMD card that supports multisampled images

    Started by paulk124, 01-30-2013 09:18 AM
    • Replies: 2
    • Views: 310
    02-21-2013, 07:44 PM Go to last post
    • Replies: 0
    • Views: 180
    02-20-2013, 08:41 AM Go to last post
    • Replies: 4
    • Views: 331
    02-19-2013, 04:24 PM Go to last post
  5. GL_BYTE vertex attribute giving wrong data

    Started by James A., 02-17-2013 06:45 AM
    • Replies: 3
    • Views: 225
    02-18-2013, 06:45 AM Go to last post
  6. PCF technical error (shadow map)

    Started by Frankgrandson, 02-15-2013 09:09 PM
    • Replies: 1
    • Views: 206
    02-17-2013, 07:14 PM Go to last post
  7. GLSL: glGetShaderiv problem

    Started by Florian, 02-16-2013 05:55 PM
    • Replies: 1
    • Views: 179
    02-17-2013, 09:18 AM Go to last post
  8. textureGather sampling artifacts.

    Started by Groovounet, 02-12-2013 04:24 PM
    • Replies: 2
    • Views: 291
    02-14-2013, 05:23 AM Go to last post
  9. rays from camera to fragment in eye space

    Started by STTrife, 02-13-2013 07:26 AM
    • Replies: 4
    • Views: 265
    02-13-2013, 04:25 PM Go to last post
    • Replies: 4
    • Views: 401
    02-13-2013, 09:53 AM Go to last post
    • Replies: 1
    • Views: 192
    02-13-2013, 08:55 AM Go to last post
  10. conditionals in shaders

    Started by bsabiston, 02-09-2013 10:26 AM
    • Replies: 3
    • Views: 369
    02-11-2013, 10:58 AM Go to last post
  11. sampler specific LOD failure

    Started by Kopelrativ, 02-06-2013 01:37 AM
    level of detail, mimap
    • Replies: 5
    • Views: 295
    02-06-2013, 02:29 PM Go to last post
    • Replies: 1
    • Views: 207
    02-06-2013, 08:37 AM Go to last post
  12. Initial lag with shaders?

    Started by MagnumOpus, 02-04-2013 05:02 AM
    • Replies: 7
    • Views: 402
    02-06-2013, 06:29 AM Go to last post

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