Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

  1. 05-31-2012
Threads 1 to 5 of 5

Forum: Math and Algorithms

Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

  1. Translation after rotation

    Started by jalepo, 03-23-2014 02:20 AM
    • Replies: 3
    • Views: 1,069
    08-08-2014, 01:04 PM Go to last post
    • Replies: 7
    • Views: 689
    08-09-2014, 12:15 PM Go to last post
  2. How to calculate camera roll...

    Started by tmason, 08-11-2014 06:29 PM
    • Replies: 2
    • Views: 379
    08-12-2014, 04:49 PM Go to last post
  3. Question Animating nodes objects

    Started by DragonForce99, 08-20-2014 06:35 AM
    • Replies: 2
    • Views: 298
    08-20-2014, 10:12 PM Go to last post
  4. Matrix/Vector/Quaternion Issue

    Started by MrShedman, 08-26-2014 03:48 PM
    • Replies: 1
    • Views: 225
    08-28-2014, 03:41 AM Go to last post

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts