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  1. 05-31-2012
    Views:
    7,941
Threads 1 to 6 of 6

Forum: Math and Algorithms

Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

  1. 4x4 Transformation Matrix question

    Started by bobtedbob, 03-25-2014 11:42 PM
    • Replies: 1
    • Views: 241
    03-31-2014, 05:08 PM Go to last post
  2. Decent View Camera System

    Started by Janika, 03-29-2014 05:01 PM
    • Replies: 0
    • Views: 131
    03-29-2014, 05:01 PM Go to last post
  3. Formulas for glViewport may be not exact

    Started by NanoGL, 04-14-2014 07:18 PM
    • Replies: 3
    • Views: 100
    Yesterday, 09:40 AM Go to last post
  4. Simple (not for me) rotation question

    Started by zedrummer, 04-10-2014 02:43 AM
    • Replies: 1
    • Views: 73
    04-10-2014, 05:08 AM Go to last post
  5. Question Simple (not for me) rotation question

    Started by zedrummer, 04-10-2014 04:19 AM
    • Replies: 2
    • Views: 120
    04-12-2014, 09:36 AM Go to last post
  6. Translation after rotation

    Started by jalepo, 03-23-2014 02:20 AM
    • Replies: 2
    • Views: 274
    03-30-2014, 08:37 PM Go to last post

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