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		<title>OpenGL Discussion and Help Forums - Math and Algorithms</title>
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		<description>Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding</description>
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			<title>Smoothing the dges of a polygon</title>
			<link>http://www.opengl.org/discussion_boards/showthread.php/181739-Smoothing-the-dges-of-a-polygon?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 19:57:45 GMT</pubDate>
			<description>Attachment 1032 (http://www.opengl.org/discussion_boards/attachment.php?attachmentid=1032) 
 
Hello every body, I have a polygon consisting of 26...</description>
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Hello every body, I have a polygon consisting of 26 points as shown in the figure. i would just like to smoothen the edges. Could you suggest me some simple way to do it? Thanks in advance.</div>


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			<category domain="http://www.opengl.org/discussion_boards/forumdisplay.php/10-Math-and-Algorithms">Math and Algorithms</category>
			<dc:creator>jenny_wui</dc:creator>
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			<title>Finding the convex hull of a set of points</title>
			<link>http://www.opengl.org/discussion_boards/showthread.php/181716-Finding-the-convex-hull-of-a-set-of-points?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 19:06:25 GMT</pubDate>
			<description>Hello every body, I need to find the convex hull of a set of points. Could any one help me how that can be done. Lastly, I need to find the boundary...</description>
			<content:encoded><![CDATA[<div>Hello every body, I need to find the convex hull of a set of points. Could any one help me how that can be done. Lastly, I need to find the boundary of the convex hull. Thanks.</div>

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			<category domain="http://www.opengl.org/discussion_boards/forumdisplay.php/10-Math-and-Algorithms">Math and Algorithms</category>
			<dc:creator>jenny_wui</dc:creator>
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			<title>Determing facet winding</title>
			<link>http://www.opengl.org/discussion_boards/showthread.php/181595-Determing-facet-winding?goto=newpost</link>
			<pubDate>Wed, 01 May 2013 16:09:45 GMT</pubDate>
			<description>We normally use clockwise windings for our facet models.  However, we have some models that have a mixture of CW and CCW facets so that the backward...</description>
			<content:encoded><![CDATA[<div>We normally use clockwise windings for our facet models.  However, we have some models that have a mixture of CW and CCW facets so that the backward facets appear dark when displayed in OpenGL.<br />
<br />
I was trying to find a way to determine which facets are backwards so that I can fix them in the models.  My first idea was to simply do a cross product of all of the facets and check the direction of the normal.  If it is negative then I reverse the facet direction.  But then I realized that CW facets on the opposite size of the model will always come back negative, since they actually face away from the user.  The only other idea I can come up with to to manually render the model from six sides to determines which facets should point towards the user.  But even this could cause problems, like how much resolution do I need and what if a facet is perpendicular.<br />
<br />
Before I go too far down this road I was wondering if you have any suggestions.  Maybe there is a simple solution that I'm not thinking about.<br />
<br />
Thank you,<br />
<br />
Jim</div>

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			<dc:creator>JRGlide</dc:creator>
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