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		<title>OpenGL Dev - OpenGL under Windows</title>
		<link>http://www.opengl.org/discussion_boards/ubbthreads.php</link>
		<description>OpenGL Dev - OpenGL under Windows</description>
		<generator>OpenGL.org Discussion and Help Forums - UBB.threads(tm)</generator>
		<item>
			<title>Open Gl windows 7 drivers</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309508#Post309508</link>
			<description>
			<![CDATA[<b>Posted by</b> ovise:<br />
			Found a fix i downloaded what windows vista drivers (as you know it doesn work after reboot so i didnt what) and updated drivers with device manager and it installed that same microsoft drivers for vindows 7 and it asked reboot and i shecek my pc inf]]>
			</description>
			<pubDate>Mon, 30 Jan 2012 09:22:40 PST</pubDate>
		</item>
		<item>
			<title>rotation, while resizing</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309490#Post309490</link>
			<description>
			<![CDATA[<b>Posted by</b> V-man:<br />
			I think the better question is why do you want your object rotating while the window is being resized?
Resizing is something that the user does on a rare occasion so it should not be a problem for any type of app.]]>
			</description>
			<pubDate>Sun, 29 Jan 2012 14:50:00 PST</pubDate>
		</item>
		<item>
			<title>Please help! ~Problem with running the .exe file</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309412#Post309412</link>
			<description>
			<![CDATA[<b>Posted by</b> ClassicalGuitar:<br />
			Hi. I have the OpenGL SuperBible 5th edition and I set up my Visual C++ as mentioned on pages 49-55.
I create the .cpp code file for the Triangle as mentioned in pages 61-64.

My code compiles succesfully but when I press Ctrl+F5 the following err]]>
			</description>
			<pubDate>Fri, 27 Jan 2012 07:10:43 PST</pubDate>
		</item>
		<item>
			<title>another interesting GLEW error</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309403#Post309403</link>
			<description>
			<![CDATA[<b>Posted by</b> marshats:<br />
			I have not seen such a persistent error with glew before especially when glewinfo.exe reports these functions as &quot;ok&quot;.

One last long shot along lines of what I dismissed earlier - &quot;Could file glew32.dll be corrupted somehow?&quot; -- search your hardri]]>
			</description>
			<pubDate>Fri, 27 Jan 2012 05:04:34 PST</pubDate>
		</item>
		<item>
			<title>GLSL + QT4 + Visual Studio Express</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309361#Post309361</link>
			<description>
			<![CDATA[<b>Posted by</b> someguynameddave:<br />
			Thanks, guys. QT has a few classes to deal with shaders, so I tried using those, and it seems to work more or less nicely. I suspect that this will put some limitations on how I can use shaders, but I am not yet so sophisticated that I notice any pro]]>
			</description>
			<pubDate>Wed, 25 Jan 2012 18:34:02 PST</pubDate>
		</item>
		<item>
			<title>Weird lighting bug with software rendering</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309325#Post309325</link>
			<description>
			<![CDATA[<b>Posted by</b> Don't Disturb:<br />
			In case anyone else has the same problem, the solution is to disable GL_COLOR_MATERIAL.]]>
			</description>
			<pubDate>Wed, 25 Jan 2012 02:35:42 PST</pubDate>
		</item>
		<item>
			<title>wglDeleteContext crashes app, and background color</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309214#Post309214</link>
			<description>
			<![CDATA[<b>Posted by</b> cyrfer:<br />
			Would someone confirm that this is the correct protocol for managing a GL context? It seems obvious to me, but maybe I do not understand something?

Another idea I had is that maybe I am using the wrong format index when creating the original conte]]>
			</description>
			<pubDate>Mon, 23 Jan 2012 00:05:31 PST</pubDate>
		</item>
		<item>
			<title>OpenGL Version under MinGW g++</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309044#Post309044</link>
			<description>
			<![CDATA[<b>Posted by</b> marshats:<br />
			Not certain but sounds like using [url=http://glew.sourceforge.net/]glew[/url] may help. Otherwise you will have to manually get the function pointers  [url=http://www.opengl.org/wiki/Load_OpenGL_Functions]manually[/url]  ]]>
			</description>
			<pubDate>Wed, 18 Jan 2012 21:30:11 PST</pubDate>
		</item>
		<item>
			<title>How to use these GL Extensions?</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=308858#Post308858</link>
			<description>
			<![CDATA[<b>Posted by</b> marathon:<br />
			Thankyou so much.]]>
			</description>
			<pubDate>Mon, 16 Jan 2012 09:16:20 PST</pubDate>
		</item>
		<item>
			<title>Glew 1.7.0 - unresolved external symbol glewInit()</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=308761#Post308761</link>
			<description>
			<![CDATA[<b>Posted by</b> vreal:<br />
			Thank you for the fast response.
Yes, I indeed was using glew32.lib instead of glew32s.lib.]]>
			</description>
			<pubDate>Fri, 13 Jan 2012 20:03:17 PST</pubDate>
		</item>
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