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		<title>OpenGL High-level APIs</title>
		<link>http://www.opengl.org/discussion_boards/ubbthreads.php</link>
		<description>OpenGL High-level APIs</description>
		<generator>OpenGL.org Discussion and Help Forums - UBB.threads(tm)</generator>
		<item>
			<title>scaling factor on axis</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=294659#Post294659</link>
			<description>
			<![CDATA[<b></b> mikeheck:<br />
			The usual solution would be an SoTransform or SoScale node.  The scaleFactor field takes an SbVec3f containing scale factors for the X, Y and Z axes.  A scaleFactor of 1,1,2 for example would expand the Z axis without affecting the X and Y axes.]]>
			</description>
			<pubDate>Fri, 01 Apr 2011 22:14:04 PDT</pubDate>
		</item>
		<item>
			<title>Ork: a new object-oriented API on top of OpenGL</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=284466#Post284466</link>
			<description>
			<![CDATA[<b></b> Stephen A:<br />
			[quote=Groovounet]It looks interesting, pretty code and everything.

There is just again something I can't understand: Why so many people use a string name to set uniform? Even using uniform locations, setting the uniform is the most expensive oper]]>
			</description>
			<pubDate>Mon, 11 Oct 2010 05:47:10 PDT</pubDate>
		</item>
		<item>
			<title>Installing OpenGL package into C++ Builder 2010</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=281499#Post281499</link>
			<description>
			<![CDATA[<b></b> Deep Thought:<br />
			Thanks Dan, that has helped me narrow things down and I think that this code needs revising for B2010 to reflect the hiden nature of the TMetaClass* which I have not quite grasped.

void __fastcall PACKAGE Register()
	{
		TComponentClass classes[]]>
			</description>
			<pubDate>Wed, 11 Aug 2010 08:29:33 PDT</pubDate>
		</item>
		<item>
			<title>SoOffscreenRenderer Background (Open Inventor)</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=276696#Post276696</link>
			<description>
			<![CDATA[<b></b> mikeheck:<br />
			See response posted in Open Inventor Forum here:
http://www.mc3dviz.com/openinventor-forum/showthread.php?p=639#poststop

-Mike]]>
			</description>
			<pubDate>Mon, 26 Apr 2010 21:46:02 PDT</pubDate>
		</item>
		<item>
			<title>Recenter Orthographic Camera (Open Inventor)</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=275713#Post275713</link>
			<description>
			<![CDATA[<b></b> mikeheck:<br />
			See response in Open Inventor Forum: http://www.mc3dviz.com/openinventor-forum/showthread.php?p=586#poststop ]]>
			</description>
			<pubDate>Sun, 11 Apr 2010 00:53:22 PDT</pubDate>
		</item>
		<item>
			<title>Pick a Center (Open Inventor)</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=275712#Post275712</link>
			<description>
			<![CDATA[<b></b> artmansoft:<br />
			Hi,

I am using a code in which the model is rotated instead of the camera. Here is the code:

[code]
// Rotate geometry around an arbitrary point
// Use leftMouse to rotate, press any key to reset transform.

#include 
#include 

#include]]>
			</description>
			<pubDate>Sun, 11 Apr 2010 00:13:11 PDT</pubDate>
		</item>
		<item>
			<title>SoRayPickAction Problem</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=275679#Post275679</link>
			<description>
			<![CDATA[<b></b> mikeheck:<br />
			See response in Open Inventor Forum: http://www.mc3dviz.com/openinventor-forum/showthread.php?p=585#poststop ]]>
			</description>
			<pubDate>Sat, 10 Apr 2010 07:02:30 PDT</pubDate>
		</item>
		<item>
			<title>SoQtExaminerViewer Feedback (Axis Cross)</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=274074#Post274074</link>
			<description>
			<![CDATA[<b></b> mikeheck:<br />
			See discussion in Open Inventor forum here: [url]http://www.openinventor.net/showthread.php?t=193[/url]]]>
			</description>
			<pubDate>Tue, 16 Mar 2010 00:42:19 PDT</pubDate>
		</item>
		<item>
			<title>Clip Box</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273891#Post273891</link>
			<description>
			<![CDATA[<b></b> mikeheck:<br />
			See discussion in Open Inventor forum here: [url]http://www.openinventor.net/showthread.php?t=192[/url]]]>
			</description>
			<pubDate>Sat, 13 Mar 2010 21:10:18 PST</pubDate>
		</item>
		<item>
			<title>glClear in Open Inventor</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273754#Post273754</link>
			<description>
			<![CDATA[<b></b> artmansoft:<br />
			Dear Mike,

Thanks for the info.]]>
			</description>
			<pubDate>Thu, 11 Mar 2010 21:59:11 PST</pubDate>
		</item>
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