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		<title>Developers - Math and Algorithms</title>
		<link>http://www.opengl.org/discussion_boards/ubbthreads.php</link>
		<description>Developers - Math and Algorithms</description>
		<generator>OpenGL.org Discussion and Help Forums - UBB.threads(tm)</generator>
		<item>
			<title>Two side lighting model.</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=274208#Post274208</link>
			<description>
			<![CDATA[<b>Posted by</b> ZbuffeR:<br />
			No, two sided lighting allow 2 different material, and selected according to normal direction, not CW or CCW winding.

You have to disable backface culling however.]]>
			</description>
			<pubDate>Wed, 17 Mar 2010 12:11:36 CDT</pubDate>
		</item>
		<item>
			<title>Cartoonize effect</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=274176#Post274176</link>
			<description>
			<![CDATA[<b>Posted by</b> ZbuffeR:<br />
			Keywords : toon OR cel OR cartoon shader glsl
Read this and following pages :
http://www.lighthouse3d.com/opengl/glsl/index.php?toon

Drawing black edges or stroke outlines can be done too.]]>
			</description>
			<pubDate>Wed, 17 Mar 2010 03:38:13 CDT</pubDate>
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		<item>
			<title>Quaternion to Euler xyz</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273912#Post273912</link>
			<description>
			<![CDATA[<b>Posted by</b> nickels:<br />
			You might try taking a look at the Wild Magic library.  He has routines for going back and forth between quaternions, rotation matrices and euler angles.

Relevant files are:

http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Quaternion.]]>
			</description>
			<pubDate>Sun, 14 Mar 2010 11:01:10 CDT</pubDate>
		</item>
		<item>
			<title>Algorithm of OpenGL tessellator</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273605#Post273605</link>
			<description>
			<![CDATA[<b>Posted by</b> ZbuffeR:<br />
			Hardware GPUs only display triangles.
Any other primitive must be described with triangles by the CPU program.

Maybe you had something else in mind, like GLU tesselation ?
http://glprogramming.com/red/chapter11.html

There is an open source im]]>
			</description>
			<pubDate>Wed, 10 Mar 2010 04:51:53 CST</pubDate>
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		<item>
			<title>2D Path - Trace along each side.</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273515#Post273515</link>
			<description>
			<![CDATA[<b>Posted by</b> strattonbrazil:<br />
			Um, not sure the name of whatever you're trying to do, but I think I can help.  Several papers try to build polygons from a point curve.  It's very common for art programs like photoshop.  One paper you might want to read is &quot;Skeletal Strokes&quot;.  You ]]>
			</description>
			<pubDate>Mon, 08 Mar 2010 13:10:19 CST</pubDate>
		</item>
		<item>
			<title>Sphere tangents</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273377#Post273377</link>
			<description>
			<![CDATA[<b>Posted by</b> SimoPI:<br />
			Thanks, i think i found a good solution, taking yours comments :)]]>
			</description>
			<pubDate>Thu, 04 Mar 2010 19:27:35 CST</pubDate>
		</item>
		<item>
			<title>Matrices</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273264#Post273264</link>
			<description>
			<![CDATA[<b>Posted by</b> maedhros777:<br />
			Thanks for all your answers, I knew there must have been something wrong with values like &quot;5.95171e-39&quot; and &quot;NaN&quot; in an OpenGL matrix.]]>
			</description>
			<pubDate>Wed, 03 Mar 2010 16:08:40 CST</pubDate>
		</item>
		<item>
			<title>Calculating Jacobian for spherical function</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273251#Post273251</link>
			<description>
			<![CDATA[<b>Posted by</b> typewriter:<br />
			Thanks for your input! I've been working with this for a few days now. I wanted to come back here with a resounding success story complete with beautiful screen shots, but..

I haven't solved this, and I'm not sure if I'm misunderstanding you or th]]>
			</description>
			<pubDate>Wed, 03 Mar 2010 14:12:55 CST</pubDate>
		</item>
		<item>
			<title>Shrink frustum to specific screen-space rectangle</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=272855#Post272855</link>
			<description>
			<![CDATA[<b>Posted by</b> Ilian Dinev:<br />
			Thanks a lot! This did exactly what I wanted. Will need to be used together with glViewport() and optionally scissors,  just as I hoped. ]]>
			</description>
			<pubDate>Thu, 25 Feb 2010 15:40:40 CST</pubDate>
		</item>
		<item>
			<title>Generating random 3d shapes</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=272793#Post272793</link>
			<description>
			<![CDATA[<b>Posted by</b> Lefteris:<br />
			Thanks zbuffer. Both are very nice thoughts. Especially the one with the subdivision. I will try that one first to see how it works out :)]]>
			</description>
			<pubDate>Thu, 25 Feb 2010 03:44:49 CST</pubDate>
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