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		<title>OpenGL Dev - GLSL</title>
		<link>http://www.opengl.org/discussion_boards/ubbthreads.php</link>
		<description>OpenGL Dev - GLSL</description>
		<generator>OpenGL.org Discussion and Help Forums - UBB.threads(tm)</generator>
		<item>
			<title>compiling error of texture3D</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309854#Post309854</link>
			<description>
			<![CDATA[<b>Posted by</b> Ilian Dinev:<br />
			vec3 vDiagonal = texture(Diagonal,CurCoord.xyz).xyz;

or

vec4 vDiagonal4 = texture(Diagonal,CurCoord.xyz);
vec3 vDiagonal = vDiagonal4.xyz;]]>
			</description>
			<pubDate>Tue, 07 Feb 2012 21:50:02 PST</pubDate>
		</item>
		<item>
			<title>Why does glUniform1d exist?</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309717#Post309717</link>
			<description>
			<![CDATA[<b>Posted by</b> Alfonse Reinheart:<br />
			GLee hasn't been updated in years. It's kinda dead by now.]]>
			</description>
			<pubDate>Sat, 04 Feb 2012 14:34:56 PST</pubDate>
		</item>
		<item>
			<title>why does SwapBuffers take up so much cpu time?</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309571#Post309571</link>
			<description>
			<![CDATA[<b>Posted by</b> Dark Photon:<br />
			Yeah, just look for a setting called &quot;Sync to VBlank&quot; or similar in your driver documentation, and disable it.  Then you can get a clearer picture of how long your frame is actually taking to render.  On NVidia/Linux, you can set in nvidia-settings, ]]>
			</description>
			<pubDate>Wed, 01 Feb 2012 00:23:06 PST</pubDate>
		</item>
		<item>
			<title>creating falloff</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309461#Post309461</link>
			<description>
			<![CDATA[<b>Posted by</b> Dark Photon:<br />
			[quote=icanhaz]Basically i want to be able to switch between the 2nd and the 3rd image. Something like, clamping the value between -1 and 1. If it's larger than 0, the falloff comes from the inside out. And its smaller than 0, then it's the other way]]>
			</description>
			<pubDate>Sat, 28 Jan 2012 16:26:17 PST</pubDate>
		</item>
		<item>
			<title>Strange link error when using samplerCube</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309428#Post309428</link>
			<description>
			<![CDATA[<b>Posted by</b> BanskiAchtar:<br />
			That makes sense, I suspected that was the case but it's good to know for sure.  Thanks for the help!]]>
			</description>
			<pubDate>Fri, 27 Jan 2012 13:25:03 PST</pubDate>
		</item>
		<item>
			<title>refract background</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309408#Post309408</link>
			<description>
			<![CDATA[<b>Posted by</b> vivendi:<br />
			Hi, in my scene i only have a background. Its like looking at a 2d wall, but i do have some other 3d objects in front of it.

I want to add a refraction effect to my objects with a shader. Normally i'd have to pass a cubemap. But since there is no ]]>
			</description>
			<pubDate>Fri, 27 Jan 2012 06:41:05 PST</pubDate>
		</item>
		<item>
			<title>cannot apply effects on video feed</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309258#Post309258</link>
			<description>
			<![CDATA[<b>Posted by</b> Jaymz:<br />
			[quote=ZbuffeR]It is because as already said, the initial MIN needs mipmaps to work (it is GL_NEAREST_MIPMAP_LINEAR)[/quote]
now I see I missed that you also said this:

[quote=ZbuffeR]Especially the &quot;filtering&quot; part.[/quote]
which obviously I di]]>
			</description>
			<pubDate>Mon, 23 Jan 2012 23:04:09 PST</pubDate>
		</item>
		<item>
			<title>Pass multiple texture coordinates to my shader</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309194#Post309194</link>
			<description>
			<![CDATA[<b>Posted by</b> Xoric:<br />
			Hello!

Your code was exactly what I was looking for [b]menzel[/b]. 
I could not get it to work the way I intended yet but I will figure it out soon. Thanks a lot!

Also thanks for your hint [b]mbentrup[/b]. 
I edited the shader. Thanks!

The]]>
			</description>
			<pubDate>Sun, 22 Jan 2012 05:58:44 PST</pubDate>
		</item>
		<item>
			<title>Passing arrays to shader</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309060#Post309060</link>
			<description>
			<![CDATA[<b>Posted by</b> saam_b:<br />
			tnx! :)]]>
			</description>
			<pubDate>Thu, 19 Jan 2012 09:36:22 PST</pubDate>
		</item>
		<item>
			<title>So slow</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=308982#Post308982</link>
			<description>
			<![CDATA[<b>Posted by</b> Peixinho:<br />
			Hm.. it seems to be a little bit faster with your suggestions, but still, the speed  decreases a lot, when a light is added. Maybe there is no way :(
Thanks ]]>
			</description>
			<pubDate>Wed, 18 Jan 2012 02:07:51 PST</pubDate>
		</item>
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