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		<title>OpenGL Toolkits</title>
		<link>http://www.opengl.org/discussion_boards/ubbthreads.php</link>
		<description>OpenGL Toolkits</description>
		<generator>OpenGL.org Discussion and Help Forums - UBB.threads(tm)</generator>
		<item>
			<title>OpenGL Registry specs inconsistency and bugs</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309709#Post309709</link>
			<description>
			<![CDATA[<b>Posted by</b> Night Nord:<br />
			[quote]
However, we don't need a website to rally around. We need people to rally around. People who are going to put forth effort to get certain things done. How that information is presented is certainly important, but not as important as getting ]]>
			</description>
			<pubDate>Sat, 04 Feb 2012 08:20:39 PST</pubDate>
		</item>
		<item>
			<title>OpenGL Profiling</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309561#Post309561</link>
			<description>
			<![CDATA[<b>Posted by</b> Aleksandar:<br />
			Yes, I saw that extension, some time ago, but the spec was quite unclear. What counters can be accessed through GL_AMD_performance_monitor?
I have to take a closer look again. Thanks for the suggestion!

P.S. GL_AMD_performance_monitor has almost ]]>
			</description>
			<pubDate>Tue, 31 Jan 2012 13:51:39 PST</pubDate>
		</item>
		<item>
			<title>GLFW close and restore window</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=309092#Post309092</link>
			<description>
			<![CDATA[<b>Posted by</b> Alfonse Reinheart:<br />
			It's probably a design issue in GLFW. GLFW was written with games in mind, and many games are just fine with not being able to switch from fullscreen to windowed and back. You may want to ask directly on their mailing lists or something.
]]>
			</description>
			<pubDate>Thu, 19 Jan 2012 22:10:48 PST</pubDate>
		</item>
		<item>
			<title>Fullscreen on multiple monitors</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=308730#Post308730</link>
			<description>
			<![CDATA[<b>Posted by</b> vreal:<br />
			I use Windows 7, the graphics card vendor is nVidia.]]>
			</description>
			<pubDate>Fri, 13 Jan 2012 08:09:33 PST</pubDate>
		</item>
		<item>
			<title>OpenGL 3 font library feedback</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=308524#Post308524</link>
			<description>
			<![CDATA[<b>Posted by</b> Alfonse Reinheart:<br />
			It seems like what you really want is to separate glyph management (ie: how the glyphs are stored in textures) from the typefaces themselves (ie: the things that generate glyphs). Essentially, your typeface class should be given a glyph manager, and ]]>
			</description>
			<pubDate>Mon, 09 Jan 2012 07:25:03 PST</pubDate>
		</item>
		<item>
			<title>Project doesn't compile with include &amp;lt;glm/glm&amp;gt;</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=307716#Post307716</link>
			<description>
			<![CDATA[<b>Posted by</b> sqrt[-1]:<br />
			You calling this inside a &quot;const&quot; method?
(or is _m4ModelView const in its declaration?)]]>
			</description>
			<pubDate>Sun, 18 Dec 2011 07:42:15 PST</pubDate>
		</item>
		<item>
			<title>[GLUT] Moving Camera</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=307664#Post307664</link>
			<description>
			<![CDATA[<b>Posted by</b> madmoses:<br />
			I'm using the spherical coordinate system now to solve my problem. 

That works perfectly now :)

Thank you!   :) 
]]>
			</description>
			<pubDate>Fri, 16 Dec 2011 12:21:42 PST</pubDate>
		</item>
		<item>
			<title>[GLM] Operator overload</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=307655#Post307655</link>
			<description>
			<![CDATA[<b>Posted by</b> Zyx_2000:<br />
			A minor thing, it is usually better to multiply by 0.5f than to divide by 2.0f. It is faster (though most compilers probably optimize the division into the multiplication), but more importantly multiplication is commutative. I have had bugs originati]]>
			</description>
			<pubDate>Fri, 16 Dec 2011 07:37:58 PST</pubDate>
		</item>
		<item>
			<title>glfwSetWindowTitle not working for me?</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=306473#Post306473</link>
			<description>
			<![CDATA[<b>Posted by</b> Bundleton:<br />
			Thank you for the while-loop advice, and also for pointing out my little goof-up, I could have sworn it was outside of it... @_@

Well, we all make silly little mistakes sometimes, right?  ^_^  Thanks a ton!

ReEDIT:  Thanks, while(1) saves a bit]]>
			</description>
			<pubDate>Tue, 22 Nov 2011 11:49:31 PST</pubDate>
		</item>
		<item>
			<title>Suggestions/feedbac for the Unofficial OpenGL SDK.</title>
			<link>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=306248#Post306248</link>
			<description>
			<![CDATA[<b>Posted by</b> Brandon J. Van Every:<br />
			[quote=Alfonse Reinheart]
An SDK that is for [i]new users[/i]. The first goal of this project is to be as plug-and-play as possible. The more options you provide, the more confusion your instructions are going to be.[/quote]

A proper build doesn']]>
			</description>
			<pubDate>Fri, 18 Nov 2011 13:06:08 PST</pubDate>
		</item>
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