Kopelrativ
08-26-2012, 12:35 PM
According to glBlendFunc (http://www.opengl.org/wiki/GLAPI/glBlendFunc) all scale factors have the range [0,1] and according to glBlendEquation (http://www.opengl.org/wiki/GLAPI/glBlendEquation) all values are clamped to [0,1].
I can understand this if the image format is GL_RGBA8, but not if it is a floating point format. Have I understood this correctly?
If so, what is the reason?
It makes it harder if you want to do HDR imaging.
I can understand this if the image format is GL_RGBA8, but not if it is a floating point format. Have I understood this correctly?
If so, what is the reason?
It makes it harder if you want to do HDR imaging.