alneam
08-03-2012, 05:32 PM
hello...
I have a question that how can i make a projection for (x,y,z) => (x,y) manualy, using mathematic equations, to represent { glVertex3f(x,y,z) } function in 2D world using glvertex2f(x,y) ???
thanks in advance
I have a question that how can i make a projection for (x,y,z) => (x,y) manualy, using mathematic equations, to represent { glVertex3f(x,y,z) } function in 2D world using glvertex2f(x,y) ???
thanks in advance