xi8000
07-21-2012, 11:01 AM
Hello,
i want to use opengl (the z-buffer solution)
to find out which surfaces of my 3D building model are visible.
But i'm not expert in openGL.
So do you have any ideas which openGL-function
has to be used to solve this problem?
The surfaces are all polygons. Some of them have polygon holes inside.
How can i tell openGL my polygons?
How can openGL give me a list of polygons that are visible
in the view frustum? It should be just a list with
the polygon ID, not the exact polygon excerpt which
is visible.
Thank you very much for helping!
i want to use opengl (the z-buffer solution)
to find out which surfaces of my 3D building model are visible.
But i'm not expert in openGL.
So do you have any ideas which openGL-function
has to be used to solve this problem?
The surfaces are all polygons. Some of them have polygon holes inside.
How can i tell openGL my polygons?
How can openGL give me a list of polygons that are visible
in the view frustum? It should be just a list with
the polygon ID, not the exact polygon excerpt which
is visible.
Thank you very much for helping!