jmanuelexe
07-13-2012, 09:13 PM
Hello, I have a question on which case to use VBO
I read some tutorial and learn how to make it work, but I have some doubts, on when and how to use VBO for example.
1-I am assuming for a mesh that uses skeletal or vertex animation is not convenient because of all vertices are calculate very frequently, right?
2-do I have to create a VBO for every mesh in the world(terrain, builds, trees, etc) will everything fits is there a way I can know how much memory I have left to see when I can use more VBO's or do I have to re-use the existing one and override the data?
I read some tutorial and learn how to make it work, but I have some doubts, on when and how to use VBO for example.
1-I am assuming for a mesh that uses skeletal or vertex animation is not convenient because of all vertices are calculate very frequently, right?
2-do I have to create a VBO for every mesh in the world(terrain, builds, trees, etc) will everything fits is there a way I can know how much memory I have left to see when I can use more VBO's or do I have to re-use the existing one and override the data?