htrlq001
07-05-2012, 08:49 PM
Please Help Me
What not use glDrawPixels Draw Screen Bitmap Buffer Draw to Form,in 8-Bit and 16-Bit?
Current succeed Draw 24-bit and 32-Bit.
24:
glDrawPixels(Width,Height, GL_BGR, GL_UNSIGNED_BYTE, Data);
32:
glDrawPixels(Width,Height, GL_BGR_EXT, GL_UNSIGNED_BYTE, Data);
need 8-Bit and 16-Bit
(effect My is Chinese,not speake English,so language it is strange that)
What not use glDrawPixels Draw Screen Bitmap Buffer Draw to Form,in 8-Bit and 16-Bit?
Current succeed Draw 24-bit and 32-Bit.
24:
glDrawPixels(Width,Height, GL_BGR, GL_UNSIGNED_BYTE, Data);
32:
glDrawPixels(Width,Height, GL_BGR_EXT, GL_UNSIGNED_BYTE, Data);
need 8-Bit and 16-Bit
(effect My is Chinese,not speake English,so language it is strange that)