Vincent22
05-24-2012, 04:06 PM
Hi, I have a problem with my game.
After playing for several minutes framerate goes to low.
I've tried playing in a simple scene: 3d model draw with VBO, no collisions, simple level e no other objects and I have the same problem.
Some suggests?
Maybe something wrong with my "main" file?
main.cpp:
void display();
void animate();
void reshape(int width, int height);
void mouseFunc(int,int,int,int);
void keyboardFunc(unsigned char, int, int);
void specialKeyboardFunc(int, int, int);
void changeScene();
GameScene *game;
StartMenu *start;
SelectionScene *selection;
extern State CURRENTSTATE;
int main (int argc, char ** argv)
{
myWindow window1;
window1.init(argc, argv);
StartMenu s;
SelectionScene sl;
GameScene g;
Debug d;
start = &s;
selection = &sl;
game = &g;
glutReshapeFunc(reshape);
window1.render(&display);
window1.mouse(&mouseFunc);
window1.keyboard(&keyboardFunc);
window1.specialKeyboard(&specialKeyboardFunc);
game->setTime(glutGet(GLUT_ELAPSED_TIME));
glutIdleFunc(&animate);
glutMainLoop();
return 0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glLoadIdentity();
switch (CURRENTSTATE) {
case STARTMENU:
if(start->initialize()) {
start->render();
}
break;
case SELECTION:
if(selection->initialize()) {
selection->render();
}
break;
case GAME:
if(game->initialize()) {
game->render();
}
break;
default:
exit(1);
}
glutSwapBuffers();
}
void reshape(int width, int height)
{
switch (CURRENTSTATE) {
case STARTMENU:
start->reshape(width, height);
break;
case SELECTION:
{
SelectionScene selection;
selection.reshape(width, height);
break;
}
case GAME:
game->reshape(width, height);
break;
case DEB:
// debug->reshape(width, height);
break;
default:
exit(1);
}
}
void animate()
{
switch (CURRENTSTATE) {
case SELECTION:
{
selection->animate();
break;
}
case GAME:
game->animate();
break;
case DEB:
// debug->animate();
break;
default:
break;
}
}
void mouseFunc(int btn, int state, int x, int y)
{
switch (CURRENTSTATE) {
case STARTMENU:
start->mouse(btn, state, x, y);
break;
case SELECTION:
selection->mouse(btn, state, x, y);
break;
case GAME:
game->mouse(btn, state, x, y);
break;
default:
break;
}
}
void keyboardFunc(unsigned char key, int x, int y)
{
switch (CURRENTSTATE) {
case GAME:
game->keyboard(key, x, y);
break;
default:
break;
}
}
After playing for several minutes framerate goes to low.
I've tried playing in a simple scene: 3d model draw with VBO, no collisions, simple level e no other objects and I have the same problem.
Some suggests?
Maybe something wrong with my "main" file?
main.cpp:
void display();
void animate();
void reshape(int width, int height);
void mouseFunc(int,int,int,int);
void keyboardFunc(unsigned char, int, int);
void specialKeyboardFunc(int, int, int);
void changeScene();
GameScene *game;
StartMenu *start;
SelectionScene *selection;
extern State CURRENTSTATE;
int main (int argc, char ** argv)
{
myWindow window1;
window1.init(argc, argv);
StartMenu s;
SelectionScene sl;
GameScene g;
Debug d;
start = &s;
selection = &sl;
game = &g;
glutReshapeFunc(reshape);
window1.render(&display);
window1.mouse(&mouseFunc);
window1.keyboard(&keyboardFunc);
window1.specialKeyboard(&specialKeyboardFunc);
game->setTime(glutGet(GLUT_ELAPSED_TIME));
glutIdleFunc(&animate);
glutMainLoop();
return 0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glLoadIdentity();
switch (CURRENTSTATE) {
case STARTMENU:
if(start->initialize()) {
start->render();
}
break;
case SELECTION:
if(selection->initialize()) {
selection->render();
}
break;
case GAME:
if(game->initialize()) {
game->render();
}
break;
default:
exit(1);
}
glutSwapBuffers();
}
void reshape(int width, int height)
{
switch (CURRENTSTATE) {
case STARTMENU:
start->reshape(width, height);
break;
case SELECTION:
{
SelectionScene selection;
selection.reshape(width, height);
break;
}
case GAME:
game->reshape(width, height);
break;
case DEB:
// debug->reshape(width, height);
break;
default:
exit(1);
}
}
void animate()
{
switch (CURRENTSTATE) {
case SELECTION:
{
selection->animate();
break;
}
case GAME:
game->animate();
break;
case DEB:
// debug->animate();
break;
default:
break;
}
}
void mouseFunc(int btn, int state, int x, int y)
{
switch (CURRENTSTATE) {
case STARTMENU:
start->mouse(btn, state, x, y);
break;
case SELECTION:
selection->mouse(btn, state, x, y);
break;
case GAME:
game->mouse(btn, state, x, y);
break;
default:
break;
}
}
void keyboardFunc(unsigned char key, int x, int y)
{
switch (CURRENTSTATE) {
case GAME:
game->keyboard(key, x, y);
break;
default:
break;
}
}