keepdash
05-08-2012, 11:04 PM
Hi! I want to use OpenGL in C# but I don't want to use the C# wrapped OpenGL.
So, is it possible using the FBO off-screen rendering get the image buffer and draw it in the C# window?
I know the efficiency much be low during the device to host to device data transfer..
Or if there is any better way to do this?
Thank you.
So, is it possible using the FBO off-screen rendering get the image buffer and draw it in the C# window?
I know the efficiency much be low during the device to host to device data transfer..
Or if there is any better way to do this?
Thank you.