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Chaitra CJ
03-25-2012, 09:00 PM
I have read in an IEEE paper that OpenGL SC 1.0.1 is an API that is consistent with older OpenGL APIs, but provides a Profile that is suitable for safety-critical applications. OpenGL ES 2.0 is an API that is not compatible with other OpenGL APIs; What do they mean by saying "but provides a Profile that is suitable for safety-critical applications"???? how are OpenGL SC implementation different from that of OpenGL ES implementation.