FishLv
03-21-2012, 02:20 AM
Hi , big ones~ ,I 'm back,The game I wrote (a tank shoot planes) now has get all texture rendered correctly. Thanks~
And I get a new question : For shoot , I create a class names Collimator . I render it the time the game begin,and then create many planes.
So.. When I move the Collimator to the plane which I want to shoot,
the plane covers my collimator! Because as far as I know , the texture late created will cover the texture early created...
I just want to know how to set a texture shows that will never be covered?
And I get a new question : For shoot , I create a class names Collimator . I render it the time the game begin,and then create many planes.
So.. When I move the Collimator to the plane which I want to shoot,
the plane covers my collimator! Because as far as I know , the texture late created will cover the texture early created...
I just want to know how to set a texture shows that will never be covered?