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anton1212
03-11-2012, 12:29 PM
First of all sorry for my english.
The problem is that I have to do an isometric view of a cube only using glRotate on the ortographic mode (glOrtho). I'm not able to do it because using glRotatef I never find the correct values
Thanks

ZbuffeR
03-11-2012, 01:05 PM
you need 2 calls of glRotatef, 45 degress each, one of vertical axis, one on horizontal, with correct order.