Marzi
02-29-2012, 08:37 AM
Dear all
I want to impllement a uniform raycasting in a selected sphere region of a volume and want to calculate the intensity of each voxel that is traversed by a ray, I 'm a biginner in programing open gl,
can any one help me how I can do it?
any help from you appreciate alot.
Best
I want to impllement a uniform raycasting in a selected sphere region of a volume and want to calculate the intensity of each voxel that is traversed by a ray, I 'm a biginner in programing open gl,
can any one help me how I can do it?
any help from you appreciate alot.
Best