Snuffy
02-19-2012, 04:54 PM
Hello, this is my first post here and i am kind of new to opengl so i came here looking for some help. I really dont know what is causing this and it is rather annoying so maybe some one here might know what it is.
I have a simple opengl project that has some textures in it. The textures are rendered fine up close but from a distance at steep angles the color gets shifted to blue(the texture is originally mostly green) for some reason. The textures are just simple cubemaps with a MIN_FILTER of GL_NEAREST_MIPMAP_LINEAR and a MAG_FILTER of GL_NEAREST. It also doesn't seem to matter from what side i am looking at the texture from, the blue lines seem to always run in the x axis(see picture).
I really have no idea has how to fix this and my attempts to google it have failed so i have come to you for help, thanks in advance.
Pic attached depicting what i mean.
I have a simple opengl project that has some textures in it. The textures are rendered fine up close but from a distance at steep angles the color gets shifted to blue(the texture is originally mostly green) for some reason. The textures are just simple cubemaps with a MIN_FILTER of GL_NEAREST_MIPMAP_LINEAR and a MAG_FILTER of GL_NEAREST. It also doesn't seem to matter from what side i am looking at the texture from, the blue lines seem to always run in the x axis(see picture).
I really have no idea has how to fix this and my attempts to google it have failed so i have come to you for help, thanks in advance.
Pic attached depicting what i mean.