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View Full Version : disable watchdog timeout for long fragment shaders



prideout
02-18-2012, 08:09 AM
My fragment shader is performing a raycast through a 3D texture, with potentially many iterations of a "for" loop.

It works on Windows but crashes on Linux, and I believe this is due to a timeout occurring after a number of iterations. Is there a way to disable the timeout? I'm using NVIDIA hardware.