MrMormon
02-13-2012, 02:27 PM
From PyGame's front page:
"With many people having broken OpenGL setups, requiring OpenGL exclusively will cut into your user base significantly. Pygame uses either opengl, directx, windib, X11, linux frame buffer, and many other different backends... including an ASCII art backend! OpenGL is often broken on linux systems, and also on windows systems - which is why professional games use multiple backends."
PyGame is often said to be a good choice for Python developers who want to support older hardware, but should I, as a newbie C++ game developer, be concerned that OpenGL isn't as widespread as I thought before reading this?
"With many people having broken OpenGL setups, requiring OpenGL exclusively will cut into your user base significantly. Pygame uses either opengl, directx, windib, X11, linux frame buffer, and many other different backends... including an ASCII art backend! OpenGL is often broken on linux systems, and also on windows systems - which is why professional games use multiple backends."
PyGame is often said to be a good choice for Python developers who want to support older hardware, but should I, as a newbie C++ game developer, be concerned that OpenGL isn't as widespread as I thought before reading this?