elect
02-09-2012, 06:55 AM
Hi,
I am rendering a cylinder and mapping two different textures to the top and to the bottom face.
Both the textures are loaded in the following way:
check3dFloorFile = new File(check3dFloorPath);
* * * *
* * * *try {
* * * * * *check3dFloorTexture = TextureIO.newTexture(check3dFloorFile, true);
* * * *} catch (IOException | GLException ex) {
* * * * * *Logger.getLogger(Viewer.class.getName()).log(Leve l.SEVERE, null, ex);
* * * *}
* * * *
* * * *check3dFloorTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER,
* * * * * * * * * * * * * * * * * * * * * * * * * *GL2.GL_LINEAR_MIPMAP_LINEAR);
* * * *check3dFloorTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
* * * * * * * *
* * * *check3dFloorBackFile = new File(check3dFloorBackPath);
* * * *
* * * *try {
* * * * * *check3dFloorBackTexture = TextureIO.newTexture(check3dFloorBackFile, true);
* * * *} catch (IOException | GLException ex) {
* * * * * *Logger.getLogger(Viewer.class.getName()).log(Leve l.SEVERE, null, ex);
* * * *}
* * * *
* * * *check3dFloorBackTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER,
* * * * * * * * * * * * * * * * * * * * * * * * * *GL2.GL_LINEAR_MIPMAP_LINEAR);
* * * *check3dFloorBackTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
The problem arises when I try to render to a texture (a blank one, that has nothing to do with this first two ones):
gl.glGenTextures(1, textureID, 0);
* * * *gl.glBindTexture(GL2.GL_TEXTURE_2D, textureID[0]);
* * * *
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
* * * *
* * * *// null means reserve texture memory, but texels are undefined
* * * *gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGB, floorWidth, floorHeight,
* * * * * * * * * * * * * * * * * * * * * * * * * *0, GL2.GL_RGB, GL2.GL_FLOAT, null);
* * * *
* * * *gl.glGenFramebuffers(1, frameBufferID, 0);
* * * *gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBufferID[0]);
* * * *
* * * *//Attach 2D texture to this FBO
* * * *gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER, GL2.GL_COLOR_ATTACHMENT0,
* * * * * * * * * * * * * * * * * * * *GL2.GL_TEXTURE_2D, textureID[0], 0);
* * * *
* * * *// depth buffer
* * * *//int[] depthRenderBufferID = new int[1];
* * * *gl.glGenRenderbuffers(1, depthRenderBufferID, 0);
* * * *gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, depthRenderBufferID[0]);
* * * *gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT,
* * * * * * * * * * * * * * * * * * * * * * * *floorWidth, floorHeight);
* * * *gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER, GL2.GL_DEPTH_ATTACHMENT,
* * * * * * * * * * * * * * * * * * * * * *GL2.GL_RENDERBUFFER, depthRenderBufferID[0]);
* * * *
* * * *if(gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER ) == GL2.GL_FRAMEBUFFER_COMPLETE)
* * * * * *System.out.println("[Viewer] GL_FRAMEBUFFER_COMPLETE!!");
* * * *else
* * * * * *System.out.println("..cazzo ^^");
As soon as this code is executed, the texture mapped on the top of the cylinder disappears and all the top turns to black..
Why?
Ps: my task is to map this third rendered texture on the top of the cylinder, over the already existing one..
I am rendering a cylinder and mapping two different textures to the top and to the bottom face.
Both the textures are loaded in the following way:
check3dFloorFile = new File(check3dFloorPath);
* * * *
* * * *try {
* * * * * *check3dFloorTexture = TextureIO.newTexture(check3dFloorFile, true);
* * * *} catch (IOException | GLException ex) {
* * * * * *Logger.getLogger(Viewer.class.getName()).log(Leve l.SEVERE, null, ex);
* * * *}
* * * *
* * * *check3dFloorTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER,
* * * * * * * * * * * * * * * * * * * * * * * * * *GL2.GL_LINEAR_MIPMAP_LINEAR);
* * * *check3dFloorTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
* * * * * * * *
* * * *check3dFloorBackFile = new File(check3dFloorBackPath);
* * * *
* * * *try {
* * * * * *check3dFloorBackTexture = TextureIO.newTexture(check3dFloorBackFile, true);
* * * *} catch (IOException | GLException ex) {
* * * * * *Logger.getLogger(Viewer.class.getName()).log(Leve l.SEVERE, null, ex);
* * * *}
* * * *
* * * *check3dFloorBackTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER,
* * * * * * * * * * * * * * * * * * * * * * * * * *GL2.GL_LINEAR_MIPMAP_LINEAR);
* * * *check3dFloorBackTexture.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
The problem arises when I try to render to a texture (a blank one, that has nothing to do with this first two ones):
gl.glGenTextures(1, textureID, 0);
* * * *gl.glBindTexture(GL2.GL_TEXTURE_2D, textureID[0]);
* * * *
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
* * * *gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
* * * *
* * * *// null means reserve texture memory, but texels are undefined
* * * *gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGB, floorWidth, floorHeight,
* * * * * * * * * * * * * * * * * * * * * * * * * *0, GL2.GL_RGB, GL2.GL_FLOAT, null);
* * * *
* * * *gl.glGenFramebuffers(1, frameBufferID, 0);
* * * *gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBufferID[0]);
* * * *
* * * *//Attach 2D texture to this FBO
* * * *gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER, GL2.GL_COLOR_ATTACHMENT0,
* * * * * * * * * * * * * * * * * * * *GL2.GL_TEXTURE_2D, textureID[0], 0);
* * * *
* * * *// depth buffer
* * * *//int[] depthRenderBufferID = new int[1];
* * * *gl.glGenRenderbuffers(1, depthRenderBufferID, 0);
* * * *gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, depthRenderBufferID[0]);
* * * *gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT,
* * * * * * * * * * * * * * * * * * * * * * * *floorWidth, floorHeight);
* * * *gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER, GL2.GL_DEPTH_ATTACHMENT,
* * * * * * * * * * * * * * * * * * * * * *GL2.GL_RENDERBUFFER, depthRenderBufferID[0]);
* * * *
* * * *if(gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER ) == GL2.GL_FRAMEBUFFER_COMPLETE)
* * * * * *System.out.println("[Viewer] GL_FRAMEBUFFER_COMPLETE!!");
* * * *else
* * * * * *System.out.println("..cazzo ^^");
As soon as this code is executed, the texture mapped on the top of the cylinder disappears and all the top turns to black..
Why?
Ps: my task is to map this third rendered texture on the top of the cylinder, over the already existing one..