uwi2k2
02-09-2012, 05:56 AM
Hi all,
in my game i just added some walls as quite big quads 800x400.
at it seems that at some points in my world now thw rendering slows dramaticly down when am looking at at wall with a object beween camara nad the wall...
are smaller faces are easyer to calculate for opengl ?
thanx a lot
uwi
in my game i just added some walls as quite big quads 800x400.
at it seems that at some points in my world now thw rendering slows dramaticly down when am looking at at wall with a object beween camara nad the wall...
are smaller faces are easyer to calculate for opengl ?
thanx a lot
uwi