DarkOne
01-14-2012, 04:24 PM
I am working towards building a 3D character development program, and I wish to implement an editable spinal column, similar to that of the Spore Creature Creator.
Basically, the body mesh is bound to several vertebrae. By using the scroll-wheel of the mouse, the user can enlarge individual vertebrae, and thus spherically enlarge a small portion of the mesh that is bound to the vertebrae that was enlarged.
I figure that each vertebrae represents a sphere, and the spheres are somewhat overlapping each other. Each sphere is bound to the bone, and each sphere is controlled individually by the vertebrae.
Now what I don't understand is how to skin the whole object. It seems like some sort of 'shrink-wrap' method would be used. I am new to OpenGL, though I do have some programming experience.
If anyone could suggest a book, a website, a video, or a tutorial that might help me to better understand how to solve this problem, well, that would be great.
Thank You
Basically, the body mesh is bound to several vertebrae. By using the scroll-wheel of the mouse, the user can enlarge individual vertebrae, and thus spherically enlarge a small portion of the mesh that is bound to the vertebrae that was enlarged.
I figure that each vertebrae represents a sphere, and the spheres are somewhat overlapping each other. Each sphere is bound to the bone, and each sphere is controlled individually by the vertebrae.
Now what I don't understand is how to skin the whole object. It seems like some sort of 'shrink-wrap' method would be used. I am new to OpenGL, though I do have some programming experience.
If anyone could suggest a book, a website, a video, or a tutorial that might help me to better understand how to solve this problem, well, that would be great.
Thank You