zydgyy
01-14-2012, 04:33 AM
Hi,
1)i read about there are two methods to determine which face of a polygon is up,by specifying a normal verctor and by specifying wounding orientation of vertices(clock-wise or counter-clock wise)!How do i know which method do i use and when?
2)I dont really understand why the color-tracking is the preferred than calling glMaterail...
Thank u~
1)i read about there are two methods to determine which face of a polygon is up,by specifying a normal verctor and by specifying wounding orientation of vertices(clock-wise or counter-clock wise)!How do i know which method do i use and when?
2)I dont really understand why the color-tracking is the preferred than calling glMaterail...
Thank u~