zydgyy
12-04-2011, 05:35 PM
Hi!
If i have a mesh,can i set some polygons of them just have flat eadges,which means some vertices shared in these polygons just have only normals,and some polygons of them are smooth eadges,which means shared vertices have be duplicated,they have own normals and texture coordinates??
If i have a mesh,can i set some polygons of them just have flat eadges,which means some vertices shared in these polygons just have only normals,and some polygons of them are smooth eadges,which means shared vertices have be duplicated,they have own normals and texture coordinates??