View Full Version : Mouse Cursor Position in OpenGL coordinates

Robbie

11-30-2011, 12:00 PM

Is there an easy way to get the current mouse position in OpenGL coordinates without using GLUT?

I'm using an ortho projection and everyting is drawn at -1 so the Z coordinate doesn't really matter to me, but if I could somehow read the mouse position in opengl coordinates that would be super helpful in moving forward.

ZbuffeR

11-30-2011, 01:35 PM

"without using GLUT" -> and using what instead ? GL alone does not handle a mouse.

Manel Goucha

11-30-2011, 01:35 PM

You can do this by math calc or by using the glReadPixels

Vector2 ScreenToGlobal(Integer X; Integer Y);

{

var

viewport: array [1..4] of Integer;

modelview: array [1..16] of Double;

projection: array [1..16] of Double;

Point: array [0..2] of Double;

winZ: Double;

glGetDoublev(GL_MODELVIEW_MATRIX, @modelview);

glGetDoublev(GL_PROJECTION_MATRIX, @projection);

glGetIntegerv(GL_VIEWPORT, @viewport);

if (Y == 0) {Y := 1};

glReadPixels(X, -Y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, @winZ );

gluUnProject(X, viewport[4]-Y, winZ, @modelview, @projection, @viewport, Point[0], Point[1], Point[2]);

Result[0] = Point[0];

Result[1] = Point[1];

}

using math, you need to know what's your zoom value, your current camera position and your mouse position

Robbie

11-30-2011, 02:05 PM

hmmm...I for some reason thought gluUnProject was GLUT...apparently its not...I seem to have gluUnProject. I've found plenty of examples of gluUnproject...I guess I just need to know now how to get my mouse cursor position in screen coordinates.

Robbie

11-30-2011, 02:19 PM

Actually, I figured it out...thanks!

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