Whooster
11-22-2011, 09:39 AM
I'm very new to graphics program. I'm making a game that is just a control panel (dials/switches/gauges), with the user interacting with that panel.
Would it be better for me to use OpenGL to make these basic gauges (like a speedometer), using cylinders and whatnot, or would it be better to model them in Maya, and then import them. Then I suppose there's a third choice of creating the entire panel in Maya, and importing that panel.
For simplicity you can think of it like a car dashboard, and you interact with it by resetting the odometer. Is that better to generate in a 3rd party program or to manually do it in OpenGL, or maybe even SDL/GLUT?
Thanks, sorry if this sounds dumb :eek:
Would it be better for me to use OpenGL to make these basic gauges (like a speedometer), using cylinders and whatnot, or would it be better to model them in Maya, and then import them. Then I suppose there's a third choice of creating the entire panel in Maya, and importing that panel.
For simplicity you can think of it like a car dashboard, and you interact with it by resetting the odometer. Is that better to generate in a 3rd party program or to manually do it in OpenGL, or maybe even SDL/GLUT?
Thanks, sorry if this sounds dumb :eek: