LordWilmore
11-17-2011, 03:58 AM
Hi,
When I render my 3D model, which only comprises individual points rather than polygons, I get a strange effect when rotated/zoomed at certain levels. The effect is hopefully viewable in the attached file showing a sample model of a scanned spray can.
There is actually an even distribution of points across the entire model, but some aliasing effect is causing large "holes" in the view, such as the stripes that are visible as white horizontal-ish stripes above the "400ml" label at the bottom of the can.
I am using third party 3D renderer, which I know utilises OpenGL for its rendering, but I unfortunately do not have the code. I was hoping that somebody would shout "oh yes, that's the ${professorName} effect" and tell me which flag to enable so that I could then pass that information on to the developers of the third party renderer. Any clues?
Thanks
LordWilmore
When I render my 3D model, which only comprises individual points rather than polygons, I get a strange effect when rotated/zoomed at certain levels. The effect is hopefully viewable in the attached file showing a sample model of a scanned spray can.
There is actually an even distribution of points across the entire model, but some aliasing effect is causing large "holes" in the view, such as the stripes that are visible as white horizontal-ish stripes above the "400ml" label at the bottom of the can.
I am using third party 3D renderer, which I know utilises OpenGL for its rendering, but I unfortunately do not have the code. I was hoping that somebody would shout "oh yes, that's the ${professorName} effect" and tell me which flag to enable so that I could then pass that information on to the developers of the third party renderer. Any clues?
Thanks
LordWilmore