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tausun
11-15-2011, 07:51 AM
I have drawn a 3D object(cube) using GL_QUADS.I want to fill the object's interior space so that after clipping it remains solid
(all the surfaces are filled....i.e.no hole).how can I do it?

carsten neumann
11-16-2011, 05:19 PM
Sounds a bit like homework assignment to learn about the stencil buffer...

See http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node10.html for a technique.