Mukund
11-11-2011, 06:38 AM
Hello everyone,
I was wondering if its possible to obtain the contents of the framebuffer, then update it somehow and then get it back refreshed on the screen?
Well i could use an FBO, render to target(target could be a quad). But i just wanted to know if there is any way other than this approach.
I would not like the vertex processing again, thus avoiding some calculations.
Is that possible in any way?
Thanks!
I was wondering if its possible to obtain the contents of the framebuffer, then update it somehow and then get it back refreshed on the screen?
Well i could use an FBO, render to target(target could be a quad). But i just wanted to know if there is any way other than this approach.
I would not like the vertex processing again, thus avoiding some calculations.
Is that possible in any way?
Thanks!