fred_em
11-05-2011, 08:59 AM
Hi,
GPUs tend to cache texture data on a "rectangular" basis when dealing with 2D textures, meaning pixels with close X *or* close Y coordinate value will have increasing chances to be in the texture cache.
How does that work with texture buffer objects with modern nVidia/AMD GPUs?
Thanks for your insight,
Fred
GPUs tend to cache texture data on a "rectangular" basis when dealing with 2D textures, meaning pixels with close X *or* close Y coordinate value will have increasing chances to be in the texture cache.
How does that work with texture buffer objects with modern nVidia/AMD GPUs?
Thanks for your insight,
Fred