kindergartenbaby
11-02-2011, 09:33 AM
Hi human units.. :) Im a newbie in the field of OpenGl. Have been doing some web-research on it recently. I've learned to build and render some models, infact i've managed to import and display 3dsMax models in the program(using somebody's code :D).. Thanks to all the tutorials and all the helping hands in web,like u guys. Now i've stumbled upon this matter.
I'm building a miniature city with the basic minimum looks of a city (roads,buildings,trees etc) where u can move around. I know that, rendering the whole model set in each frame doesn't work..
So can u guys give me an insight on the standard (but easiest) procedure used in rendering only the visible parts of the world? I mean, just selectively displaying only the visible stuff (with respect to the camera position) and ignoring the rest of the world..
Thanks in advance!
I'm building a miniature city with the basic minimum looks of a city (roads,buildings,trees etc) where u can move around. I know that, rendering the whole model set in each frame doesn't work..
So can u guys give me an insight on the standard (but easiest) procedure used in rendering only the visible parts of the world? I mean, just selectively displaying only the visible stuff (with respect to the camera position) and ignoring the rest of the world..
Thanks in advance!