kemal
10-14-2011, 03:43 AM
Hi, I'm kind of new in here and I'm also not a native programmer just a mechanical engineer.
So, I saw an example at "CUDA by Examples" textbook which uses GPU to simulate a non-realistic heat transfer problem. But my question is, in openGL how can we do a gradient (colors change with time) animation? Do we have to use bitmaps to make this animation? (I'm talking about the effect in the "SPORE" pc game when we are a water micro-organism, the water and the cartoon-ness of the animations.)
So, I saw an example at "CUDA by Examples" textbook which uses GPU to simulate a non-realistic heat transfer problem. But my question is, in openGL how can we do a gradient (colors change with time) animation? Do we have to use bitmaps to make this animation? (I'm talking about the effect in the "SPORE" pc game when we are a water micro-organism, the water and the cartoon-ness of the animations.)