Jubei
10-03-2011, 08:46 PM
Hello, beginner OpenGL developer and first time poster.
I like how OpenGl is picking up pace and is now on par, or even better than some other graphic APIs. However there's a major obstacle to new OpenGl learners: The web is littered with tutorials that do things the "old way" (i.e. without shaders). These tutorials, being around for a long time, score high on search engine rankings and as such it's very difficult for new developers to find tutorials that don't use deprecated functionality.
I propose therefore that Khronos group announce guidelines for authors asking that they tag (http meta tags perhaps) their pages with a highly recognizable tag, such as shor (standing for shader oriented) or some other tag specifying the opengl version the tutorial is aimed for. Because it seems that more often than not search engines place low importance on the 3.3, 3.0 etc keywords.
I'm not sure if this is a good idea, just thought I'd bring it up for public discussion.
I like how OpenGl is picking up pace and is now on par, or even better than some other graphic APIs. However there's a major obstacle to new OpenGl learners: The web is littered with tutorials that do things the "old way" (i.e. without shaders). These tutorials, being around for a long time, score high on search engine rankings and as such it's very difficult for new developers to find tutorials that don't use deprecated functionality.
I propose therefore that Khronos group announce guidelines for authors asking that they tag (http meta tags perhaps) their pages with a highly recognizable tag, such as shor (standing for shader oriented) or some other tag specifying the opengl version the tutorial is aimed for. Because it seems that more often than not search engines place low importance on the 3.3, 3.0 etc keywords.
I'm not sure if this is a good idea, just thought I'd bring it up for public discussion.