Mctittles
09-27-2011, 01:39 PM
I would like to use a noise texture as a reference to modify the colors of an existing texture with a fragment shader.
Is the only way to send the noise texture to the shader is by creating a multi-textured object and accessing gl_MultiTexCoord0, and gl_MultiTexCoord1 or can I somehow send the noise texture through a variable?
Is the only way to send the noise texture to the shader is by creating a multi-textured object and accessing gl_MultiTexCoord0, and gl_MultiTexCoord1 or can I somehow send the noise texture through a variable?