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paulbanks
08-26-2011, 11:58 AM
I am trying to render 8 verts which form a cube using a vertex buffer object. Problem is all I see is a white pixel at the bottom right corner of the window.
Here (http://pastie.org/private/ms340fsw5l2qfjkumw27q) is my source. Could you point what am I doing wrong ?

Ilian Dinev
08-26-2011, 12:10 PM
You don't set any matrices or shaders. So the vertices happen to be at the 4 corners of the view-frustum, and most get culled.

paulbanks
08-26-2011, 01:19 PM
So it's as if I am currently viewing the verts from the top/bottom or some side view ?
I got my hands on the fifth edition of the opengl superbible, I guess I should be reading Chapter 4(Basic Transformations). Thanks for your reply.