shapeare
07-11-2011, 12:51 AM
There is one statement in a vertex shader implementation I found in a research talk like this:
float4 uv[8] : TEXCOORD0;
how can it save an array into one texel?
When I write this statement in Nvidia Cg, an error pops up saying "output semantic attribute "TEXCOORD" has too big of a numeric index", how can I solve that?
float4 uv[8] : TEXCOORD0;
how can it save an array into one texel?
When I write this statement in Nvidia Cg, an error pops up saying "output semantic attribute "TEXCOORD" has too big of a numeric index", how can I solve that?