Cucus
05-17-2011, 01:52 PM
Hi,
Is there a way to setting up normals just for faces (and not for vertices) without doing an interleaved array?
If I understand, when you do glNormalPointer and glVertexPointer, you're assuming that there's the same number of normals than vertices.
I'm right?
Is there a way to setting up normals just for faces (and not for vertices) without doing an interleaved array?
If I understand, when you do glNormalPointer and glVertexPointer, you're assuming that there's the same number of normals than vertices.
I'm right?