pogostick
05-10-2011, 04:01 PM
Greetings all,
Given that in Opengl 3.3 and up the glPushMatrix/PopMatrix are deprecated, is there a standard way of maintaining the transformation stack now? I am using GLM to set up my modelview matrices, but unsure how to maintain and manipulate the stack.
How do you guys get around this? Thanks in advance!
Given that in Opengl 3.3 and up the glPushMatrix/PopMatrix are deprecated, is there a standard way of maintaining the transformation stack now? I am using GLM to set up my modelview matrices, but unsure how to maintain and manipulate the stack.
How do you guys get around this? Thanks in advance!