tamato
05-05-2011, 05:21 PM
I'm using an Integrated AMD Radeon HD 6310 card on a Win7 x64 machine.
It has the latest drivers (cat 11.4)
and since this is an AMD card I have generated and bound a VAO at the start of my application.
The problem is, everytime glVertexAttribPointer is called it gives a GL_INVALID_OPERATION error.
The only thing I've found to get ride of the error so far was to create and bind a new vao just before calling any methods that modify a vertex array. I know this is the wrong way, and will not be doing that.
I've also create a individual VAO for each object I was drawing but then, glBindVertexArray was giving a GL_INVALID_OPERATION error.
Can anyone help with this?
Thank you
It has the latest drivers (cat 11.4)
and since this is an AMD card I have generated and bound a VAO at the start of my application.
The problem is, everytime glVertexAttribPointer is called it gives a GL_INVALID_OPERATION error.
The only thing I've found to get ride of the error so far was to create and bind a new vao just before calling any methods that modify a vertex array. I know this is the wrong way, and will not be doing that.
I've also create a individual VAO for each object I was drawing but then, glBindVertexArray was giving a GL_INVALID_OPERATION error.
Can anyone help with this?
Thank you