MichaelM
05-04-2011, 08:09 PM
Hi,
I've made a program that does toon/cel shading with outlining. I was wondering how I could make a toon shaded object transparent while maintaining the toon-style look and without revealing the "insides".
The Toon outline is done by drawing all the backfacing polygons with a thick black wireframe. So far I've tried the "screen-door" method using glPolygonStipple, which does give me transparency, but the issue is that I see all the polygons's outlined in the back.
Any ideas on how to get around this? I suppose at the heart of the issue is how to do the outlining with transparency. Please let me know whether my question is unclear.
Thanks.
I've made a program that does toon/cel shading with outlining. I was wondering how I could make a toon shaded object transparent while maintaining the toon-style look and without revealing the "insides".
The Toon outline is done by drawing all the backfacing polygons with a thick black wireframe. So far I've tried the "screen-door" method using glPolygonStipple, which does give me transparency, but the issue is that I see all the polygons's outlined in the back.
Any ideas on how to get around this? I suppose at the heart of the issue is how to do the outlining with transparency. Please let me know whether my question is unclear.
Thanks.