BasicMind
04-24-2011, 12:48 PM
I have a directional light that points straight down. I also have a model that is draw 4 times by using glRotate.
4 of the models have a bunch of faces that are not being lit correctly.
using glEnable(GL_NORMALIZE) seems to help slightly but doesn't fix it.
Any idea what could be causing it?
you can see the bottom half of the circle in these screenshots one (http://dl.dropbox.com/u/2580523/normal2.png) and two (http://dl.dropbox.com/u/2580523/normal1.png)
4 of the models have a bunch of faces that are not being lit correctly.
using glEnable(GL_NORMALIZE) seems to help slightly but doesn't fix it.
Any idea what could be causing it?
you can see the bottom half of the circle in these screenshots one (http://dl.dropbox.com/u/2580523/normal2.png) and two (http://dl.dropbox.com/u/2580523/normal1.png)