crescojeff
04-11-2011, 08:56 AM
Hi all,
I'm quite new to pure OpenGL programming and actually this particular question comes from a cross-platform game SDK I'm using called ShiVa 3D which implements OpenGL... Whenever I open the ShiVa editor I see the warning "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", and unfortunately no one on the ShiVa forums seems to know what the cause might be. What does this message mean exactly? All my textures are power-of-two dimensions, and that's the only potential solution to this warning message that random googling has led me to...
thanks,
ccj
edit: some further experimentation shows that no single model in the environment appears to be the cause-- removing them one by one (twice, alternating which was removed last) didn't make any difference until they were all gone and the environment was empty except for a light source entity. Removing only the light source entity also stops the warning, so I'm not quite sure what to make of this... is there a problem with my light source entity or might there be some problem with any (or all?) the models it casts light on?
I'm quite new to pure OpenGL programming and actually this particular question comes from a cross-platform game SDK I'm using called ShiVa 3D which implements OpenGL... Whenever I open the ShiVa editor I see the warning "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", and unfortunately no one on the ShiVa forums seems to know what the cause might be. What does this message mean exactly? All my textures are power-of-two dimensions, and that's the only potential solution to this warning message that random googling has led me to...
thanks,
ccj
edit: some further experimentation shows that no single model in the environment appears to be the cause-- removing them one by one (twice, alternating which was removed last) didn't make any difference until they were all gone and the environment was empty except for a light source entity. Removing only the light source entity also stops the warning, so I'm not quite sure what to make of this... is there a problem with my light source entity or might there be some problem with any (or all?) the models it casts light on?