View Full Version : Why is GL_DEPTH_BITS deprecated in GL 3.3?
03-13-2011, 01:02 PM
03-14-2011, 12:01 PM
I think you are supposed to use glGetFramebufferAttachmentParameteriv with FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE as param (although I haven't yet figured out how to get it to work with the default framebuffer on AMD 11.2).
03-17-2011, 06:08 AM
I also have failed to query the default framebuffer and I wonder if this a bug or intentional.
Meanwhile you can use WGL, XGL, EGL or whatever you used to create the default framebuffer, to check what depth etc. you got.
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