V-man
02-22-2011, 06:27 AM
I'm not using the latest GLSL versions.
Have they allowed floats to be written as "1.0f"
and things like "TexCoord * 5".
I remember that before, GLSL was strict about this stuff.
"1.0f" would be 1.0
"TexCoord * 5" would be TexCoord * 5.0
Have they allowed floats to be written as "1.0f"
and things like "TexCoord * 5".
I remember that before, GLSL was strict about this stuff.
"1.0f" would be 1.0
"TexCoord * 5" would be TexCoord * 5.0