mobeen
02-01-2011, 06:44 PM
Hi all,
I recently tried to grab frames from my realtime mass spring sim. application. The application uses double buffered vbos and texture buffer objects with transform feedback to update the vbos and its pretty fast i get over 1000 fps. Now when i am grabbing frames using fraps or anyother grabber, the frame rate drops to 100 fps which is very slow. It affects my simulation speed which drops considerably. What may be causing this?
Regards,
Mobeen
I recently tried to grab frames from my realtime mass spring sim. application. The application uses double buffered vbos and texture buffer objects with transform feedback to update the vbos and its pretty fast i get over 1000 fps. Now when i am grabbing frames using fraps or anyother grabber, the frame rate drops to 100 fps which is very slow. It affects my simulation speed which drops considerably. What may be causing this?
Regards,
Mobeen